Programming Concepts
Table of Contents
- Introduction to Programming Concepts
- Variables and Constants
- 2.1 Declaring Variables and Constants
- 2.2 Using Variables and Constants
- Basic Data Types
- 3.1 Integer
- 3.2 Real
- 3.3 Character (char)
- 3.4 String
- 3.5 Boolean
- Input and Output
- Control Structures
- 5.1 Sequence
- 5.2 Selection
- 5.2.1 IF Statements
- 5.2.2 CASE Statements
- 5.3 Iteration
- 5.3.1 Count-Controlled Loops
- 5.3.2 Pre-Condition Loops
- 5.3.3 Post-Condition Loops
- 5.4 Totalling and Counting
- 5.5 String Handling
- Operators
- 6.1 Arithmetic Operators
- 6.2 Logical Operators
- 6.3 Boolean Operators
- Nested Statements
- Procedures and Functions
- 8.1 Understanding Procedures and Functions
- 8.2 Defining and Using Procedures and Functions
- 8.3 Local and Global Variables
- Library Routines
- Creating Maintainable Programs
- 10.1 Meaningful Identifiers
- 10.2 Commenting
- 10.3 Structure and Readability
1. Introduction to Programming Concepts
Programming is the process of creating a set of instructions that a computer can execute. Understanding programming concepts is essential for writing effective code, allowing the programmer to solve problems efficiently.
2. Variables and Constants
2.1 Declaring Variables and Constants
- Variables are named storage locations in memory that can hold different values during program execution.
- Constants are similar to variables but hold fixed values that do not change during program execution.
2.2 Using Variables and Constants
Variables and constants are used to store data that can be manipulated by the program. Examples include:
3. Basic Data Types
Data types define the kind of data that can be stored in a variable.
3.1 Integer
- Represents whole numbers (e.g., -1, 0, 5).
3.2 Real
- Represents decimal numbers (e.g., 3.14, -0.001).
3.3 Character (char)
- Represents a single character (e.g., 'A', 'b').
3.4 String
- Represents a sequence of characters (e.g., "Hello, World!").
3.5 Boolean
- Represents truth values:
True
orFalse
.
4. Input and Output
Input and output are essential for interaction with users.
- Input: Reading data from the user.
- Output: Displaying data to the user.
5. Control Structures
5.1 Sequence
- The default mode of execution in programming, where statements are executed in order.
5.2 Selection
Selection structures allow the program to choose different paths based on conditions.
5.2.1 IF Statements
5.2.2 CASE Statements
Used to execute one of many possible blocks of code.
5.3 Iteration
Iteration structures allow repeated execution of a block of code.
5.3.1 Count-Controlled Loops
Run a specific number of times.
5.3.2 Pre-Condition Loops
Test the condition before executing the loop.
5.3.3 Post-Condition Loops
Execute the loop at least once before testing the condition.
5.4 Totalling and Counting
- Counting: Keeping track of how many times an event occurs.
- Totalling: Summing a set of values.
5.5 String Handling
Common string operations include:
- Length:
len(string)
gives the number of characters. - Substring:
string[start:end]
extracts part of the string. - Upper/Lower:
string.upper()
orstring.lower()
changes the case.
6. Operators
6.1 Arithmetic Operators
+
,-
,*
,/
,^
(power),MOD
,DIV
.
6.2 Logical Operators
=
,<
,<=
,>
,>=
,<>
.
6.3 Boolean Operators
AND
,OR
,NOT
.
7. Nested Statements
- Nested statements allow for complex decision-making and looping.
8. Procedures and Functions
8.1 Understanding Procedures and Functions
- Procedure: A block of code that performs a specific task but does not return a value.
- Function: Similar to a procedure but returns a value.
8.2 Defining and Using Procedures and Functions
8.3 Local and Global Variables
- Local Variables: Defined within a procedure or function and cannot be accessed outside.
- Global Variables: Defined outside and can be accessed anywhere in the program.
9. Library Routines
Library routines are pre-defined functions available in programming languages that simplify coding. Common examples include:
MOD
,DIV
,ROUND
,RANDOM
.
10. Creating Maintainable Programs
10.1 Meaningful Identifiers
Use descriptive names for variables, constants, arrays, and functions to enhance code readability.
10.2 Commenting
Incorporate comments to explain code functionality.
10.3 Structure and Readability
Maintain a clear structure in your code with consistent indentation and spacing to improve readability.
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